Guild Wars 2 Compendium
Warrior
Proficient in the use of weapons, the warrior relies on raw strength and durability to achieve victory. The warrior can take a hard hit, shrug it off, and keep swinging. Warriors have the most options in weapons choices of all professions, giving them access to a plethora of different weapon based abilities. Warriors also have the ability to charge skills by holding them down through power levels, which will then cause a greater attack when the skill is released. An example on the official site is of a mace wielding warrior, the mace can be used to wind up Obliterate and then release it to deal increased amounts of damage depending on power level.
Adrenaline: The warrior's hard-hitting attacks are based on adrenaline, which builds with the warrior's normal attacks, and is shown as a bar with three phases to it. As adrenaline builds through these phases, the warrior will gain a passive damage bonus. They can also use the adrenaline to deal a massive blow to the enemy, which will then reset the adrenaline bar. The damage of this special hard-hitting skill based on adrenaline will increase as adrenaline is built, so when that third adrenaline bar fills up - that's when you can blow the target to smithereens.
Banners: Calls down a banner to buff allies. The banner can be picked up and carried to different locations, then planted back into the ground, allowing the warrior to continue fighting. The banner can be destroyed by enemies once planted in the ground.
Banner of Defense - Place a banner that increases Toughness and Vitality for you and nearby allies.
Banner of Discipline - Place a banner that improves Precision and Prowess on you and nearby allies.
Banner of Strength - Place a banner that improves Power and Malice on you and nearby allies.
Banner of Tactics - Place a banner that increases Compassion and Concentration for you and nearby allies.
Battle Standard - Place a battle standard that revives fallen allies and applies stability, fury, and might to allies.
Physical: Skills that can deal damage and gives the warrior control over the enemies position and mobility.
Bull's Charge - Charge your foe and knock down fleeing foes.
Kick - Push your foe back with a kick.
Stomp - Launch nearby foes into the air with a powerful stomp.
Throw Bolas - Throw bolas to immobilize your foe.
Shouts: Skills that affect a large area and grant buffs to allies or apply debuffs to enemies.
"Fear Me!" - Induce fear in all nearby foes.
"For Great Justice!" - Grant fury and might to yourself and nearby allies.
"I Will Avenge You!" - Gain might, regeneration, and swiftness. If you kill a foe, your allies rally.
"Shake It Off!" - Remove a condition from yourself and nearby allies. It can also break stuns.
Stances: Skills that grant a temporary bonus to the caster when activated.
Balanced Stance - You gain Stability.
Berserker Stance - Gain adrenaline for a short time.
Endure Pain - Take no damage from incoming attacks.
Frenzy - Frenzy to gain Quickness.
Shield Stance - Block incoming attacks.
Traits Lines:
Arms
Defense
Discipline
Strength
Tactics
Weapons:
Main-Hand: Axe, Mace, Sword
Off-Hand: Axe, Mace, Shield, Sword, Warhorn
Two-handed: Hammer, Greatsword, Longbow, Rifle
Aquatic: Harpoon Gun, Spear
Armor Type: Heavy
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